Game Development
Game development with Unity, Unreal Engine and Godot. Gameplay programming, shader graphics, game AI, multiplayer and dedicated backends. Serious games for corporate training, HR and marketing process gamification, mini-games for brand campaigns, cross-platform porting (iOS, Android, Web, PC, console).
What we deliver
- Gameplay programming in C# (Unity) and C++ (Unreal Engine)
- Custom shader development with HLSL/GLSL and node-based Visual Graphs
- Game AI: behavior trees, A* pathfinding, finite state machines
- Real-time multiplayer with Photon, Mirror, or custom authoritative server backends
- Cross-platform porting to iOS, Android, WebGL, PC, and console (certification process included)
- Serious game design for corporate LMS with SCORM/xAPI tracking
- HR and marketing gamification: points systems, badges, and leaderboards with API integration
- Performance optimization: draw call batching, LOD management, GPU/CPU profiling on target hardware
When you need it
HR team replacing low-engagement e-learning
Completion rates on standard online courses are under 30%. You need a serious game that simulates real workplace scenarios, tracks results in your existing LMS, and doesn't require you to build an in-house dev team to maintain it.
Brand running an interactive marketing campaign
You have budget for a digital activation and want a branded mini-game deployable via web or social channels, with simple mechanics, a fixed delivery timeline, and CRM integration for lead capture.
Software house with a prototype ready to scale
Your team has a working Unity prototype but lacks the capacity to handle multiplayer, backend infrastructure, and console porting. You need a technical partner who can step in without rearchitecting what's already built.
Industrial company gamifying operational training
You want to simulate safety procedures or onboarding workflows in interactive 3D environments, reduce in-person training costs, and track employee performance objectively against defined scenarios.
Frequently asked questions
How long does it take to build a serious game from scratch?
A serious game with 3-5 interactive scenarios, SCORM tracking, and custom graphics takes an average of 10-16 weeks from kick-off to delivery. The main variable is the complexity of your learning content, not the technical build. With structured content already in place, that timeline shortens by around 30%.
Do you work with Unity, Unreal Engine, or Godot — and how do you choose?
Unity is the default for mobile, WebGL, and serious games: mature ecosystem, lightweight builds, manageable licensing. Unreal Engine is the right call when photorealistic graphics or high-end PC/console hardware are requirements. Godot is a solid option for open-source projects or where licensing constraints matter.
How much complexity and time does multiplayer add?
A 2-8 player multiplayer setup using Photon or Mirror adds 4-8 weeks over an equivalent single-player project. If you need lobby systems, matchmaking, leaderboards, and data persistence, a dedicated backend is required — that adds 6-12 weeks depending on expected load.
Do you handle App Store, Google Play, or console submission?
Yes. iOS and Android certification is part of the standard delivery workflow. For console platforms (PlayStation, Xbox, Nintendo Switch), certification requirements are stricter and timelines depend on publisher agreements — typically 4-8 additional weeks on top of the release build.
Can the game integrate with our existing HR or CRM systems?
Yes, via REST API or webhooks. For corporate LMS platforms, the standard protocols are SCORM 1.2 or xAPI (Tin Can). For CRM and marketing platforms, integration depends on the API your system exposes — for most common platforms (Salesforce, HubSpot, SAP SuccessFactors) we have tested connectors.
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